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Finish the Sentence

Complete each prompt your own way.

Choose your round

Audience
Intensity
Round length

10 cards/Any Group/Light

You write the punchline.

Complete an unfinished thought about an unhelpful robot, a fictional autobiography or an alien in your kitchen. Keep it sincere or make it ridiculous: there is no correct ending, and the same setup can take everyone somewhere different. Give everyone quiet thinking time before the first reveal so the loudest player does not set the tone. Players can type an ending or say it aloud, then the group can vote for the funniest, kindest or most unexpected line without pretending there is an objective answer.

Ask everyone to think before the first reveal. It helps prevent the first answer from steering all the others.

Host guide

Make this round work for your group.

Best for

3–20 players

Creative warm-ups, family tables and improv-style parties.
Time

10–25 minutes

Host it well

Read the setup, give everyone quiet thinking time and collect answers before sharing the funniest or most thoughtful ending.

Scoring

No automatic score. Vote aloud for a favourite if the group wants a friendly creative challenge.

Inside the game

01

Invent a world

Museums, holidays and unusual Olympic events.

02

Everyday comedy

Monday warnings and too many mental tabs.

03

Your own ending

Answer aloud or type a line to reveal.

How to play

Follow the steps, then start your round.

  1. 1
    Read the unfinished sentence

    Read the unfinished sentence.

  2. 2
    Give each player a moment to think of an ending

    Give each player a moment to think of an ending.

  3. 3
    Say it aloud, or type yours and tap Reveal

    Say it aloud, or type yours and tap Reveal.

  4. 4
    Share other endings before drawing the next sentence

    Share other endings before drawing the next sentence.

Made for group play

Prompts are checked for clarity, group fit and an easy pass when one does not suit the room.

  • Clear wording
  • Group-friendly
  • Easy to pass

Good to know

Do typed answers stay on the page?

Only for the current card. Moving to another prompt clears the answer; refreshing or leaving also resets the session.

How do we choose a winner?

The page does not judge writing. You can applaud a favourite ending, vote aloud or play without points.

How much time should we allow?

Thirty to sixty seconds is enough for a quick line. Give more time when the group is writing a story or wants several different endings.

Can we answer as a team?

Yes. Pairing players can help shy groups, and the host can reveal one shared ending per team before moving to the next card.

What if an ending feels uncomfortable?

Skip it without asking for a reason. Keep the prompts playful and let the group agree whether funny, kind or surprising answers fit the round.

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