3–20 players
Friends' nights, road trips and low-pressure conversation.Choose your round
10 cards/Any Group/Light
Two tempting options. One difficult choice.
Would you rather explore the ocean or visit the Moon? Choose between imagined situations, then make your case. The fun comes from hearing what someone values when both choices have something going for them. Start with an imaginary choice that has no personal stakes, such as visiting the Moon or exploring the deep ocean. Once everyone understands the rhythm, invite one reason from each side. The best follow-up is often what detail would make someone change their mind.
Ask what would change someone's mind. The follow-up often produces a better conversation than the initial vote.
Make this round work for your group.
10–30 minutes
Read both options, count down together and invite one person from each side to explain their reasoning.
There is no correct answer. Keep a playful vote tally only if the group wants to compare the most popular choice.
Inside the game
Imaginary abilities
Languages, music and ten seconds of time travel.
Different ways to live
Treehouses, houseboats and dream routines.
Shared decisions
Choose a side before hearing everyone else's reasons.
How to play
Follow the steps, then start your round.
- 1Read both options aloud
Read both options aloud.
- 2Give everyone a moment to choose privately
Give everyone a moment to choose privately.
- 3Tap your choice, then invite people on each side to explain
Tap your choice, then invite people on each side to explain.
- 4Draw the next pair when the debate runs its course
Draw the next pair when the debate runs its course.
Made for group play
Prompts are checked for clarity, group fit and an easy pass when one does not suit the room.
- Clear wording
- Group-friendly
- Easy to pass
Good to know
Is there a right answer?
No. Choices reflect preferences. The page marks your selection without awarding points or showing invented community results.
How is this different from This or That?
These pairs are hypothetical situations worth discussing. This or That uses shorter everyday preferences for a quicker pace.
How many people can play?
Three to twenty people works well. In a larger group, collect choices by a show of hands and invite one reason from each side.
Can we make our own choices?
The current deck uses written prompts. You can also take the same format offline and write two options that your group would genuinely consider.
What is a good first question?
Start with a low-stakes pair such as visiting the deep ocean or the Moon. Save more personal or impossible choices until everyone is comfortable.
Should players explain every choice?
No. Ask for a reason when someone wants to share, and let the group move on when a choice is self-explanatory.